Monthly Archives: October 2013

Learning to Think in the Digital World.

Maryann Wolf talked of the pressing issue of the digital world in education.She stated that each year we become more and more immersed in the technology that we may lose the ability to think beyond the text in front of us. Thinking beyond the text allowed us to learn more on the subject and use our imagination.  Due to the integration of technology into our educational system she feels me may lose this aspect. Before immersing oneself into the digital world she believes that one needs to have motivation and the want to learn so they can see beyond the text in front of them.

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Is Google making us stupid?

In this article  Nicholas Carr brings up the experiences that he has felt from his uses on the Internet. Stating that others and himself have notice that they were having difficult reading, finding it hard to focus on reading long forms text. He soon discovered that the way information is being presented to us in the fashion that it is is changing the way are brains work. Instead of reading one long piece of work we jump form information to information without looking back one the previous. In Nicholas’ researched and found that the change in the ways we think have been heavily influenced from the technology presented. The question that is being asked is with this new technology, will we  rely to much on it to keep us from memorizing, or is this all just speculation. 

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Learning Theory, Video Games and Pop Culture

In this article James Gee is discuses how video games work in such a way that resemble the human mind. The human mind makes scenarios that we use to make an assumption of the out come of the situations. In video games it is the same, the developer makes the world and the characters within to react in a certain way, and soon the player with find different ways that the game can be played through different events and scenarios using the environment and characters in ways to fit the event.  The author mentions the World Of Warcraft game talking about the different reactions characters have with each other in the game. He mentions the idea of skills within the game that allows some to do things others can’t, and having that skill won’t work on all things. The Author makes a valid argument on the consent of making scenarios to make an assumption of the out come. Be it is a video game or in the mind, they both work the same.

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Love Mark

In classes we were discussing love make and their effects one people while buying things that they love. After much thought I thought that I was unaffected by a love mark, I just always bought what was cheaper or what was cheaper in the long run due to endurance.  Yeah some things were better but that didn’t matter. Then I thought about Kingdom Hearts, I mean come on it is one of the best games out there with multiple games and products. Then I realized that slapping the logo on something would not make me want to buy it, it had to pass my inspection even if it was Kingdom Hearts, if I like the franchise enough I become sort of a snob.  So time passed and I thought that I was exempt from a love mark thinking that I could not finish the assignment, but I was wrong. There is one place that offers nutriment and all on the budget of a low some college student.

Taco Bell is one place that made its name in pop culture as a huge franchise in the food industry, from my speculation; it is extremely popular within the younger generation. Before I started working there Taco bell was at the back of my thoughts, hardly ate there soon completely forgot it was there. I have been there for about a year and a half and i buy food from there much more often. After this time I began to grow prideful of the place. The food is great and the prices are fair, reason for younger people finding it a good source of food. Working at the establishment for so long I have grown a sense of pride over the brand which drives me to buy their food, even if it is not a the same location. With the budget of a college student I look for cheap fast place to eat, even if it is not to healthy. On days that I don’t work for a long period of time I find myself craving their food finding it an unhealthy addiction. There are so many more options out there but I find myself wandering back for the great quality “food”. Yet the location I work at is also a KFC, Weir combination I know, but yet I don’t feel the same amount of pride. KFC’s chicken is delicious but the only time I eat it is during my shifts at work. KFC just doesn’t have the same vibe as Taco Bell, plus their food is overpriced. Also another reason is the feeling of disgust while working the line felling the immense amount of oil though my latex gloves.

Taco Bell is where it is at, just thinking about it gets my mouth watery for a beefy five layer, yet is not just the food, it is also the friends I made there. The warm feeling of joking around while eating from the Taco Bell lines is another key factor of this obsession. Friendship is very important to me and every time I eat there it bring some of the warmth with it. I thought that I was exempt from emotions getting in the way of my purchasing but after some consideration I realized that to be utterly false. Taco Bell is a place for me to get a quick bit to eat, but it is not the food that keeps me coming back, it’s the feeling of pride and friendship that make to food task better that is possible could.

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To be or not to be….Violence is what i mean.

After doing some searching around for an argument, I found one article about video game violence. In the article the author asks the question one is video game violence effecting our civilization or just a bunch of hog wash. Through out the article the author writes their feeling that it really doesn’t just comparing it to just a bunch of button  pressing. Not much is really said toward the violent retaliation from people play video game and just compared to to mindless button mashing. The author said that the violence in movies are much worse due to the emotional strive through out the movie and compares the character Face Mcshooty to nothing more to a punch line. The author use a couple quote from some people within game companies, but there is no real evidence to state their claim. More or less this entire article is nothing more than opinion, with no real facts to back it up. I do agree the the statement that video games don’t make us violence but he has no true proof. Which is sad to say because he brought up a good point.

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